LEGO Design Challenge!

The task:
• To use our knowledge of reflections, rotations and translations to create an original design for a Lego vehicle of our choice.
• To apply our understanding of the tools and features in the Lego software program to create this original design.
• To articulate my creative design process as well as my final product in written form for publication on this wiki.

Written reflection:
- What did you design? Describe it in detail and explain its purpose.
- How did you design it? Describe the steps you followed to create your product.
- What was difficult about this challenge? WHY?
- What was easy about this challenge? WHY?

OUR CREATIONS
Walter:
1.I designed a helicopter cop/secret agent who is hanging out of a haywire helicopter and being chased by an army of miscellanious skeleton zombies, skeleton zombie scientists and assorted biker dudes.
2. I started with the base of my helicopter (that had sides, too) and then built the top of it. Then I made my army of the undead.
3. Sometimes I would come against a challenge and I would have trouble fixing it.
4. Getting the ideas because I had inspiration.
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Thomas:
Thomas designed a train car.

Henry & Paul:
1. We designed a series of connected amphibious vehicles, dubbed, "Clipper Cars."
2. We designed five front cars and then twenty-four following cars. We made the base and sides and front windows. The wheels and propellers where last.
3. This hardest part about this challenge was designing the first car. (Where the wheels go, how big is it?)
4. The easiest part was cloning our first train into all the others
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Topher:
Topher designed a car.

Ethan:
1. I designed a red sports car with a sun-roof.
2. I started with the base of the car, then I added the middle part then the front/back. Afterwords I designed the sun-rrof.
3. The hardest part was finding wheels that fit, and designing the door.
4. The easiest part of this challenge was making the base and the back.

DESIGN CHALLENGE - PART II

THE TASK: To apply our knowledge of torsion, tension and gravity as well as the skills of measurement to design and build a working catapult that will propel a load (i.e. marshmallows) as far as possible.

Fresh from this design challenge on the computer, we tackled something a bit more tactile: students used toothpicks, dowels, marshmallows and rubber bands to design their own catapults and crossbows. We discussed the various types of catapults, including trebuchets and ballistas. Take a peek at some history behind these machines as well as a basic explanation of the forces at work within them: Catapults We tested various prototypes and then brought our final designs out to test for distance. Ethan's projectile traveled the farthest at 18.76 meters!

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Topher's catapult design

The final test was a battle to know down opposing chessmen using catapults and slingshots - it was harder than it seemed! We videotaped the action, but the files are too large to embed, so stay tuned!